The board game Keep Cool as well as the Flash-based Keep Cool Online were developed at the University Oldenburg. The four of us students participating in this project at the University of Applied Sciences Bremerhaven developed a successor. An important goal was to achieve cross-platform compatibility, which meant that we would not be able to continue using Flash. The interface required a thorough update as well since the existing one ranged from unclear to downright confusing and wasn't really pleasing to look at. Moreover, new functionalities should be integrated, esp. for communications.
So much for the project's scope. What is KCO2 about, anyway? Two up to six players take part in a game with each of them representing a functional group of countries like Europe, the developing countries or the OPEC. They have to meet targets like having a certain amount of money in their possession or owning a particular number of factories. These factories are vital to gameplay. Spending money, you can build two sorts of them, black ones and white ones. Former are cheaper, but pollute the environment, latter do not harm the simulated climate, but cost much more. Why this is important? During each round of the game a kind of pollution-level is calculated, which is represented by the
The two semesters the project lasted, we developed a decent prototype which features high stability and many thought-out solutions. Development is being continued so the implementation of further features can be expected.